With a complete visual overhaul and a hugely improved notes taking section. How unsafe is Ryu's sweep on block? What moves can you link after Laura's standing medium punch on counterhit? What moves can you use to make a 3 frame gap on block with Nash?!
It's as simple as that. FAT will give you back an answer instantaneously. No PDFs; no fancy images. Just information at your fingertips. In BOTH games! That's 2, match-ups! This isn't a plain text editor. Every character's matchups are kept entirely separate, the only app on the market that keeps your notes organised.
We also support full markdown! If you notice any bugs or incorrect data, please leave a comment below or email me at fullmeterapps gmail. This is a limitation of working with frame-data rather than emulation so you'll have to test the results out yourself! The calculator is awesome feature too. Get this app.
E. Honda's Frame Data Super Street Fighter 4 Arcade Edition
Thank you for updating this app with each new release. This is one of the best apps ever made!! Requires iOS 9. Compatible with iPhone, iPad, and iPod touch. App Store Preview. Screenshots iPhone iPad. Dec 4, Version 2. Added Zeku!
Also fixed an issue with donations not working. Ratings and Reviews See All. Information Seller Syncostyle Ltd. Size Category Reference.
Compatibility Requires iOS 9.Frame Data V is the cleanest, fastest and most accurate frame data companion app for Street Fighter V. Tap the flag icon to change between English and Japanese. You only need to do this once, because your settings are saved for next time! My mission with FDV is to provide a lightning fast experience by giving you all the data you need in one view. Scrolling is possible both horizontally and vertically!
All new original art by Bgflegz made specifically for FDV! A minimalistic yet detailed approach with beautiful uniform front-facing art. In my efforts to provide the most seamless and error-free experience, I make use of the latest technologies and security features in iOS app development. Please note that all devices with iOS 8 support also support iOS 9. The UI is spectacular, gorgeous, and easy to use.
It has frame data information, as well as all the character's moves and everything you need to help you learn the fighters in SFV. It is very helpful, and I love it! If you play SFV this app is a must have. I would rate this 5 stars if the app updated with the new characters in season 3 quicker.
Good app for learning frame Data nonetheless. This is probably the best frame data app for street fighter 5. Requires iOS 9.
Compatible with iPhone, iPad, and iPod touch. App Store Preview. Screenshots iPhone iPad. Jul 17, Version 3. Ratings and Reviews See All.
Information Seller Dana Sami. Size Category Reference. Compatibility Requires iOS 9.
Street Fighter 5: Champion Edition moves, characters, combos and frame data
Languages English. Price Free. Developer Website App Support. Family Sharing With Family Sharing set up, up to six family members can use this app. Frame Assistant Tool. Combos for Injustice 2. MH Generations Database.
MHW Companion.Scrub Fighter. Search this site. Winning in SF4 - an overview. Frames, hitboxes, and hurtboxes. Interpreting frame data and analyzing moves. Combos: how they work. Picking a character. The fundamentals. Advanced gameplay. About me. When you're just starting out, terms like "frame data" and "hitboxes" can be pretty intimidating, not to mention boring. If you've ever clicked a link that leads to frame data, you've seen a large grid of numbers, abbreviations, and symbols, a grid that looks a lot less like a fun game and a lot more like weird math homework.
This kind of information is certainly not necessary to enjoy playing SF4, or even to get good at it, but it can be hugely helpful in accelerating how quickly you improve. The guts of the game Quite simply, frame data and hitboxes, hurtboxes, and all sorts of other boxes are how the game works under the hood. Hitboxes and hurtboxes are the "real" physical, spatial entities in the game - a hitbox defines an area on the screen that will do damage if it touches the opponent's hurtbox, and those boxes change position from frame to frame as you attack, jump, dash, and so on.
There are boxes to define how far a throw will reach, and boxes to define where a throw will successfully hit; there are boxes to define where a move will force the opponent to block if they're holding back if they're close to an attack that didn't hit.
This is Ryu's crouching medium punch. The big red box along his arm marks the attack's hitbox, and that long box extending in front of him is what forces nearby opponents to block. The boxes in his torso and leg are his hurtboxes - the space where he is vulnerable. Note how the boxes are only vaguely associated with the actual space occupied by the character model.
Home Winning in SF4 - an overview Understanding the mechanics Frames, hitboxes, and hurtboxes Interpreting frame data and analyzing moves Combos: how they work Getting started Picking a character The fundamentals Advanced gameplay About me.
Frames, hitboxes, and hurtboxes When you're just starting out, terms like "frame data" and "hitboxes" can be pretty intimidating, not to mention boring. Frames are important because each normal attack, special attack, super combo, ultra combo, jump, forward or back dash, focus attack, and even the animation for getting up, will have its own frame data, varying from character to character.
This dictates how fast an attack comes out, how long it's able to hit the opponent, how long it takes to recover, how long it makes the character immune to other kinds of attacks, etc. If you know how to read a frame data table, you can figure out which attacks can combo into other attacks, and which attacks can be punished if you block them and which attacks can do the punishing.
Precisely knowing your character's hitboxes and hurtboxes is less important, and much more difficult - frames can be expressed in a handy table, but these boxes require pictures or even better videos to demonstrate them. You'll get a sense of where an attack hits and can be hit by using them in matches and testing things out training mode. Reading frame data Let's look at the frames for an attack - Ryu's crouching medium punch.Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle!
A great way to sharpen your skills! The Dojo is a place where like-minded SFV fans can join forces. All you need to do is to log in to the C. With detailed search settings, you can find groups of all sorts of playersfrom casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills! Can be linked with your Fighters ID and Twitter accountgiving you quick ways to communicate!
You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members. The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance!
Surprise your opponent with your own personalized stage, start the mind games before the round even begins! Work together with your friends to increase your Dojo ranking!
Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, ! The more members, the bigger the chance you have to get a lot of Dojo Points! Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams! An excellent method to increase communication opportunities.
Speaking with your fists isn't the only way get your point across! A diagonal input means both directions should be inputted together. Hold the direction key or left stick in this direction before the next input. You must log in in order to utilize this Dojo. Push the directional keys or left stick in this direction.Edmond Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled.
However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom.
In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage. Honda is a well-rounded power character who aims for getting high amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-air tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab.
He can also play defensive and patiently wait to time out the opponent should he have the life lead.
SFV: Character Introduction – E. Honda
Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an instant uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something. No strategies. Honda From Shoryuken Wiki! Jump to: navigationsearch. Contents 1 E. Abel 9. Adon 9. Blanka 9. Viper 9. Cammy 9. Chun-Li 9. Cody 9. Dan 9. Decapre 9.Karin Shoryuken Forum. Karin Discord. A 16f strike V-Reversal, rather than the normal 17f.
Karin elbows the opponent, knocking them away. In Season 3 the animation was changed to this, in S1 and 2 it was the same animation as her VT2 stand counter. Myo-Oken has Karin take a step forward then thrust her palm out, knocking the opponent away on hit. It can also nullify single hit projectiles.
By holding it down Karin moves further, does more damage, and is safer on block at the cost of speed.
Understanding Street Fighter 5 Frame Data and How to Read
The counter is 2f startup, covers both highs and lows, and can be canceled into from any normal or special on hit, block, or whiff. When Karin parries a high or mid attack, she strikes the opponent sending them into the air, allowing for a small juggle combo similar to her crHP Crush Counter combos.
When Karin parries a low attack, she strikes the opponent sending them into a crumple state which allows crHP to combo after, similar to her EX Orochi combos. If Karin misses the parry, she goes into a counter hit state. Jump to: navigationsearch.
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